Display Name = ""
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Would you like to go to the next floor?"])
    ShowChoices([["Not yet", "Proceed to next floor"], 1])
    When([0, "Not yet"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Proceed to next floor"])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>As a special service, I'll recover you!"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP were fully restored!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Well then, good luck~!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>As a special service, I'll recov-"])
    RecoverAll([0, 0])
    PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=100)"])
    ShowPicture([10, "sys_cut", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Wait([15])
    ControlSwitches([31, 31, 0])
    ControlSwitches([32, 32, 0])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "ct_marcellus1", 0, 0, 0, 0, 100, 100, 255, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["White Rabbit was cut in two!"])
    ErasePicture([5])
    Wait([60])
    ShowPicture([5, "80_marcellus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<？？？>A rabbit type... is she a species of apoptosis?\nNo matter how many times I kill you, you keep coming back..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It can't be...!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>You...are you really human?\nFrom what I have seen, you are-"])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Monster Lord Slayer>You are the Monster Lord...Type 16?\nWhoever you are, I must destroy the Monster Lord."])
      Empty([])

    Else([])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Monster Lord Slayer>You seem to be a human that sides with the Monster Lord.\nIn that case, I'll have to slay you here as well..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Wait, father! I-"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>It's useless, Luka!\nAs you can see, he will not hold back!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1045, 0])
      ShowTextAttributes(["alicetromeria_fc1", 3, 0, 2])
      ShowText(["\\n<Alicetroemeria>Oh, this is...\nReally interesting..."])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Monster Lord Slayer>Moreover, there's Type 8... The big shot.\nIt's the type that has over 200 bodies so far."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Monster Lord Slayer>In all worlds, I'll destroy the Monster Lords... let's go!"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos1\", @volume=100, @pitch=100)"])
    ControlSwitches([2333, 2333, 0])
    BattleProcessing([0, 1289, false, false])
    ControlSwitches([2333, 2333, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Monster Lord Slayer>To beat me...Luka, you've become stronger."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Father..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>How long have you killed Monster Lords in parallel worlds?\nAs I can see, your age is-"])
      Empty([])

    Else([])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Traveling to other worlds, how many Monster Lords have you defeated?\nAs I can see, your age is-"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Monster Lord Slayer>After leaving the village, more than 500 years ago...\nI have continued to kill Monster Lords of all ages."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Monster Lord Slayer>My decaying body, modified with multiple mechanical and magical enhancements...\nThis body is no longer human."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Why is that..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Monster Lord Slayer>The White Rabbit leads the Monster Lord on a path to ruin the world.\nIn order to prevent that, we must continue to kill the Monster Lords."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Monster Lord Slayer>So let me set off to another world.\nFarewell, Luka..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>............"])
    ControlSwitches([32, 32, 1])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You defeated the Monster Lord Slayer!"])
    CallCommonEvent([836])
    ChangeItems([565, 0, 0, 1])
    CallCommonEvent([889])
    Wait([60])
    ControlVariables([121, 121, 2, 0, 1])
    CallCommonEvent([901])
    ExitEventProcessing([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>As a special service, I'll recover you!"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP were fully restored!!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Well then, good luck~!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You feel an overwhelming force...\nWill you challenge the super boss?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      GatherFollowers([])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=80)"])
      ShowAnimation([11, 542, false])
      Wait([30])
      ControlSwitches([31, 31, 0])
      Wait([90])
      PlayBGM(["RPG::BGM(@name=\"kuroalice\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_alice8th_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>This is a very interesting place...\nIt's perfect for a fun little event."])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>Well then, let's go out and play.\nPlease entertain me..."])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_maou1\", @volume=100, @pitch=100)"])
      ControlSwitches([2333, 2333, 0])
      BattleProcessing([0, 1292, false, false])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      PlayBGM(["RPG::BGM(@name=\"kuroalice\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_alice8th_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I did it...!"])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>Now, let's take this a little more seriously...\nUfufu, please entertain me..."])
      ControlSwitches([32, 32, 0])
      ShowPicture([5, "80_alice8th2_st02", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Black Alice rolls up her skirt!"])
      ShowText(["From there, a strange organ crawls out!"])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>Let's play, Hero Luka...\nSo please, don't let me down too easily..."])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_maou1\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1293, false, false])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      PlayBGM(["RPG::BGM(@name=\"kuroalice\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_alice8th2_st02", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["alice8th_fc1", 3, 0, 2])
      ShowText(["\\n<Black Alice>Okay, let me show you my true form.\nI never dreamed I would have to fight in this form..."])
      ControlSwitches([33, 33, 0])
      ShowPicture([5, "80_alice8th3_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Black Alice unleashes her true power!"])
      ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
      ShowText(["\\n<Black Alice>If you can defeat this form, you win...\nNow, let's enjoy the final battle..."])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_maou2\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1294, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      PlayBGM(["RPG::BGM(@name=\"kuroalice\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
      ShowText(["\\n<Black Alice>What a wonderful power...\nEven when I was serious, you defeated me..."])
      ControlSwitches([31, 31, 1])
      ControlSwitches([32, 32, 1])
      ControlSwitches([33, 33, 1])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You defeated Black Alice!"])
      CallCommonEvent([833])
      ChangeItems([565, 0, 0, 1])
      CallCommonEvent([889])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([1, "No"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You feel an overwhelming force...\nWill you challenge the super boss?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      GatherFollowers([])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      ShowAnimation([5, 501, false])
      Wait([30])
      ControlSwitches([31, 31, 0])
      Wait([150])
      PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_doppele_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["doppele_fc1", 0, 0, 2])
      ShowText(["\\n<Luka Holly>Ufufu, so you're the original.\nWho is stronger, who will win?"])
      ErasePicture([5])
      Wait([30])
      ShowAnimation([6, 501, false])
      Wait([60])
      ControlSwitches([32, 32, 0])
      Wait([120])
      ShowPicture([5, "80_doppele_st11", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["doppele_fc1", 4, 0, 2])
      ShowText(["\\n<Luka Riona>As a hero, I wonder who is stronger...\nLet's make it clear."])
      ErasePicture([5])
      Wait([30])
      ShowAnimation([7, 501, false])
      Wait([60])
      ControlSwitches([33, 33, 0])
      Wait([120])
      ShowPicture([5, "80_doppele_st21", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["doppele_fc1", 1, 0, 2])
      ShowText(["\\n<Luka Heine>Anyway, we'll be the winners.\nBecause all of us are stronger than the original Luka!"])
      ErasePicture([5])
      Wait([30])
      ShowAnimation([8, 501, false])
      Wait([60])
      ControlSwitches([34, 34, 0])
      Wait([120])
      ShowPicture([5, "80_doppele_st31", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["doppele_fc1", 2, 0, 2])
      ShowText(["\\n<Luka Kyrie>It does not matter who the original is.\nAscend..."])
      ErasePicture([5])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 0, 0, 2])
        ShowText(["\\n<Alice>These guys are clones of Luka! What?\nWatch out, they are pretty strong!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
        ShowText(["\\n<Ilias>Four types of Doppels, how...!?\nWhat parallel world did they come from!?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["doppele_fc1", 0, 0, 2])
      ShowText(["\\n<Luka Holly>Come on, fight!!"])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos1\", @volume=100, @pitch=100)"])
      ControlSwitches([2333, 2333, 0])
      BattleProcessing([0, 1281, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["doppele_fc1", 4, 0, 2])
      ShowText(["\\n<Luka Riona>The original is so strong...\nWe'll retreat for today."])
      ControlSwitches([31, 31, 1])
      ControlSwitches([32, 32, 1])
      ControlSwitches([33, 33, 1])
      ControlSwitches([34, 34, 1])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You defeated the Doppels!"])
      CallCommonEvent([831])
      ChangeItems([565, 0, 0, 1])
      CallCommonEvent([889])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Four clones of Luka...\nI wonder which parallel world they came from."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Four Luka clones...\nI wonder which parallel world did they come from."])
        Empty([])
      BranchEnd([])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([1, "No"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 2
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You feel an overwhelming force...\nWill you challenge the super boss?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      GatherFollowers([])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      ShowAnimation([8, 501, false])
      Wait([30])
      ControlSwitches([31, 31, 0])
      Wait([150])
      PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_heinrich_st22", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["heinrich_fc3", 2, 0, 2])
      ShowText(["\\n<Angel Killer>What is this place...?"])
      ShowText(["And who the world are you..."])
      ConditionalBranch([0, 1538, 0])
        ShowTextAttributes(["heinrich_fc1", 2, 0, 2])
        ShowText(["\\n<Heinrich>No it can't be... Me in a parallel world, what?!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["heinrich_fc3", 2, 0, 2])
      ShowText(["\\n<Angel Killer>I don't understand what's going on...\nThe only thing I remember-"])
      ShowTextAttributes(["heinrich_fc3", 2, 0, 2])
      ShowText(["\\n<Angel Killer>...Is to exterminate all angels."])
      ConditionalBranch([0, 1045, 0])
        ShowTextAttributes(["alicetromeria_fc1", 2, 0, 2])
        ShowText(["\\n<Alicetroemeria>In this state where you only exist to kill angels, I can't bear to look at you. Let's start the show here, where you will fall by my hand..."])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos1\", @volume=100, @pitch=100)"])
      ControlSwitches([2333, 2333, 0])
      BattleProcessing([0, 1288, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_heinrich_st23", 0, 0, 0, 0, 100, 100, 0, 0])
      ShowTextAttributes(["heinrich_fc3", 1, 0, 2])
      ShowText(["\\n<Angel Killer>This is the end...\nIt was a fun adventure, Alicetroemeria..."])
      ConditionalBranch([0, 1045, 0])
        ShowTextAttributes(["alicetromeria_fc1", 2, 0, 2])
        ShowText(["\\n<Alicetroemeria>...This is the curtain call.\nRest peacefully."])
        Empty([])
      BranchEnd([])
      ControlSwitches([31, 31, 1])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Defeated the Angel Killer!"])
      CallCommonEvent([831])
      ChangeItems([565, 0, 0, 1])
      CallCommonEvent([889])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([1, "No"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 3
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You feel an overwhelming force...\nBut nothing happens."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Looks like they haven't shown up yet."])
    ShowText(["Do you want to recover now?"])
    ExitEventProcessing([])
    Empty([])

  Page 4
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You feel an overwhelming force...\nWill you challenge the super boss?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      GatherFollowers([])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      ScrollMap([8, 5, 4])
      Wait([60])
      ShowAnimation([9, 501, false])
      Wait([30])
      ControlSwitches([31, 31, 0])
      Wait([180])
      PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_judgement_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["judgement_fc1", 0, 0, 2])
      ShowText(["\\n<Judgement>Now, it is time for judgement.\nThis world, I shall judge..."])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_irias1\", @volume=100, @pitch=100)"])
      ControlSwitches([2333, 2333, 0])
      BattleProcessing([0, 1290, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["judgement_fc1", 2, 0, 2])
      ShowText(["\\n<Judgement>I was judged... I am..."])
      ControlSwitches([31, 31, 1])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You defeated Judgement!"])
      CallCommonEvent([833])
      ChangeItems([565, 0, 0, 1])
      CallCommonEvent([889])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([1, "No"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 5
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You feel an overwhelming force...\nWill you challenge the super boss?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      GatherFollowers([])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      ScrollMap([8, 5, 4])
      Wait([60])
      ShowAnimation([9, 547, false])
      Wait([60])
      ControlSwitches([31, 31, 0])
      Wait([180])
      PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_worldbreaker_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["worldbreaker_fc1", 0, 0, 2])
      ShowText(["\\n<World Breaker>Next, this world...\nNow, break...!"])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos2\", @volume=100, @pitch=100)"])
      ControlSwitches([2333, 2333, 0])
      BattleProcessing([0, 1291, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["worldbreaker_fc1", 0, 0, 2])
      ShowText(["\\n<World Breaker>All these worlds, break... break... break...\nBreak... break... break... break... break..."])
      ShowTextAttributes(["worldbreaker_fc1", 0, 0, 2])
      ShowText(["\\n<World Breaker>And today, the end finally comes...\nNow you can break the world..."])
      ControlSwitches([31, 31, 1])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You defeated World Breaker!"])
      CallCommonEvent([832])
      ChangeItems([565, 0, 0, 1])
      CallCommonEvent([889])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([1, "No"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 6
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You feel an overwhelming force...\nWill you challenge the super boss?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      GatherFollowers([])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      ScrollMap([8, 5, 4])
      Wait([60])
      ShowAnimation([9, 547, false])
      Wait([60])
      ControlSwitches([31, 31, 0])
      Wait([180])
      PlayBGM(["RPG::BGM(@name=\"scene_sonia3\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_idea_rukas_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["idea_rukas_fc1", 0, 0, 2])
      ShowText(["\\n<Idea Lukas>............"])
      ShowTextAttributes(["idea_rukas_fc1", 0, 0, 2])
      ShowText(["\\n<Idea Lukas>I am one of the Apostles of Chaos--\n--Idea Lukas."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>You're... me!?\nNo, you're father... and the Hero Heinrich too..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 0, 0, 2])
        ShowText(["\\n<Alice>Indeed, he has the powers of Luka, Marcellus, and Heinrich... No wait, could he be the very concept of the hero?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>He doesn't appear to be any of them...\nRather, he is the very concept of the hero!!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>The concept of the hero... what does that mean!?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["She's telling me the entity before me is the concept of the hero itself. It seems that concepts are something beyond human comprehension."])
      ShowTextAttributes(["sonia_fc3", 4, 0, 2])
      ShowText(["\\n<Sonya>That one's the Third Law...\nOne of the five fundamental laws that govern space-time."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>S... Sonya...?"])
      ShowTextAttributes(["sonia_fc3", 4, 0, 2])
      ShowText(["\\n<Sonya>It's the system responsible for the scanning and storage of information. And once its ego awakens, that's its personified form."])
      ShowTextAttributes(["idea_rukas_fc1", 0, 0, 2])
      ShowText(["\\n<Idea Lukas>You are the Fourth Law..."])
      ShowTextAttributes(["idea_rukas_fc1", 0, 0, 2])
      ShowText(["\\n<Idea Lukas>...rather, the vessel of it.\nWe will likely face one another once your form has manifested."])
      ShowTextAttributes(["idea_rukas_fc1", 0, 0, 2])
      ShowText(["\\n<Idea Lukas>That reminds me, I've also met the Second Law in this space. It is the one pulling the strings of that rabbit doll behind you."])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>............"])
      ShowTextAttributes(["idea_rukas_fc1", 0, 0, 2])
      ShowText(["\\n<Idea Lukas>We are the Apostles of Chaos, our objective is to return everything to chaos. Now, you shall be sent back to the void..."])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos3\", @volume=100, @pitch=100)"])
      ControlSwitches([2333, 2333, 0])
      BattleProcessing([0, 1252, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["idea_rukas_fc1", 0, 0, 2])
      ShowText(["\\n<Idea Lukas>Even if you slay the Apostles of Chaos, you cannot erase them. Because nothingness is our domain..."])
      ControlSwitches([31, 31, 1])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You defeated Idea Lukas!"])
      CallCommonEvent([831])
      ChangeItems([565, 0, 0, 1])
      CallCommonEvent([889])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([1, "No"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 7
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You feel an overwhelming force...\nWill you challenge the super boss?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      GatherFollowers([])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=80)"])
      ShowAnimation([11, 542, false])
      Wait([30])
      ControlSwitches([31, 31, 0])
      Wait([90])
      PlayBGM(["RPG::BGM(@name=\"kuroalice\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_cassandra_st51", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["cassandra_fc3", 0, 0, 2])
      ShowText(["\\n<Monster Lord Cassandra>This appears to be a gap in space-time...\nAre you the ones who summoned me here?"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 0, 0, 2])
        ShowText(["\\n<Alice>You're... No way, Cassandra?!\nBut your form is that of..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
        ShowText(["\\n<Ilias>Is that you, Cassandra?!\nBut your form is..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["cassandra_fc3", 0, 0, 2])
      ShowText(["\\n<Monster Lord Cassandra>I am Monster Lord Cassandra.\nThe queen among Monster Lords who has assimilated the world itself."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 0, 0, 2])
        ShowText(["\\n<Alice>You've assimilated the world into you...?!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>You have assimilated the very world into you...?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["cassandra_fc3", 0, 0, 2])
      ShowText(["\\n<Monster Lord Cassandra>Just as I have stated, I have consumed all life."])
      ShowPicture([5, "iv_cassandra1", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["cassandra_fc3", 0, 0, 2])
      ShowText(["\\n<Monster Lord Cassandra>It all started with the hero..."])
      ShowPicture([5, "iv_cassandra2", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["cassandra_fc3", 0, 0, 2])
      ShowText(["\\n<Monster Lord Cassandra>I slowly devoured him, and absorbed his power.\nHe had ejaculated a hundred times before he dissolved away..."])
      ShowPicture([5, "iv_cassandra3", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["cassandra_fc3", 0, 0, 2])
      ShowText(["\\n<Monster Lord Cassandra>Then came the Monster Lord Alipheese and the Four Heavenly Knights. They all became my nourishment."])
      ShowPicture([5, "iv_cassandra4", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["cassandra_fc3", 0, 0, 2])
      ShowText(["\\n<Monster Lord Cassandra>And then Ilias...\nI took my time slowly devouring her..."])
      ShowPicture([5, "iv_cassandra5", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["cassandra_fc3", 0, 0, 2])
      ShowText(["\\n<Monster Lord Cassandra>She was an imperfect goddess...\nBy absorbing Ilias, I had also acquired divine power."])
      ShowPicture([5, "iv_cassandra6", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["cassandra_fc3", 0, 0, 2])
      ShowText(["\\n<Monster Lord Cassandra>Once I had done that, there was no one left to oppose me. Everything in existence was to be consumed and fed upon for its power..."])
      ShowPicture([5, "iv_cassandra7", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["cassandra_fc3", 0, 0, 2])
      ShowText(["\\n<Monster Lord Cassandra>Feast, consume, savor...\nAnd then I assimilated the entire world."])
      ShowPicture([5, "80_cassandra_st51", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["cassandra_fc3", 0, 0, 2])
      ShowText(["\\n<Monster Lord Cassandra>I am the true Cassandra...\nThe Monster Lord who consumed the world."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>So that's why you look like this.\nYour inferiority complex towards my mother was all too transparent."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>And after all of your gluttony, this is what you've become... It seems you have have longed to become an Alipheese."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["cassandra_fc3", 0, 0, 2])
      ShowText(["\\n<Monster Lord Cassandra>I shall assimilate you into my being as well.\nI shall consume your power, and bring myself ever closer towards perfection..."])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos1\", @volume=100, @pitch=100)"])
      ControlSwitches([2333, 2333, 0])
      BattleProcessing([0, 1447, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["cassandra_fc3", 2, 0, 2])
      ShowText(["\\n<Monster Lord Cassandra>After acquiring all this power...!\nI cannot be defeated yet...!"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You defeated Monster Lord Cassandra!"])
      CallCommonEvent([831])
      ChangeItems([565, 0, 0, 1])
      CallCommonEvent([889])
      ConditionalBranch([0, 1834, 1])
        ShowTextAttributes(["cassandra_fc3", 2, 0, 2])
        ShowText(["\\n<Monster Lord Cassandra>I apologize for my demeanor.\nI shall follow you anywhere you go..."])
        ErasePicture([5])
        SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
        Script(["add_actor_ex(834)"])
        PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Monster Lord Cassandra has joined the party!"])
        Wait([60])
        Empty([])
      BranchEnd([])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([1, "No"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>This pressure... there seems to be a tremendously strong enemy.\nIf you aren't confident in your strength, you should avoid fighting."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>What a sense of oppression... there seems to be a considerably strong enemy.\nIf you aren't confident in your strength, you should avoid fighting."])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

  Page 4
    Empty([])

  Page 5
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    FadeoutScreen([])
    ControlSwitches([41, 41, 1])
    ControlSwitches([52, 52, 1])
    ChangeSaveAccess([1])
    ControlSwitches([61, 61, 1])
    ControlSwitches([62, 62, 1])
    ControlSwitches([63, 63, 1])
    ControlSwitches([64, 64, 1])
    ControlSwitches([65, 65, 1])
    ControlSwitches([69, 69, 1])
    ControlSwitches([70, 70, 1])
    ControlSwitches([71, 71, 1])
    ControlSwitches([72, 72, 1])
    ControlSwitches([54, 54, 1])
    ControlSwitches([66, 66, 1])
    ControlSwitches([67, 67, 1])
    ControlSwitches([68, 68, 1])
    ControlVariables([131, 131, 0, 0, 0])
    ControlVariables([121, 121, 0, 0, 0])
    CallCommonEvent([112])
    ConditionalBranch([1, 121, 1, 122, 1])
      ControlVariables([122, 122, 0, 1, 121])
      Empty([])

    BranchEnd([])
    TransferPlayer([0, 576, 14, 50, 2, 2])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With the renewal of the Labyrinth of Chaos, the past labyrinth got erased!"])
    ConditionalBranch([1, 912, 0, 0, 0])
      ConditionalBranch([0, 2332, 0])
        ConditionalBranch([0, 4, 0])
          Script(["delete_actor_ex(26)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          Script(["delete_actor_ex(5)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Wait([60])
    FadeinScreen([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])
